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The Council Episode 3 Review

The Council Episode 3 Review

by July 25, 2018

The plot thickens…

This game, man. Big Bad Wolf Studio’s The Council is back for episode 3, “Ripples”. Episodic games have a tendency to start slipping around this point, however this is not the case for The Council, in fact things are only getting started in this incredible tale. If you haven’t checked out episode 1 and 2, you can do so here and here.

Now that you’re all caught up lets get into it, we join our protagonist Louis following the events of episode 2, I will try and keep this spoiler free as if you’re a fan of the genre and haven’t tried The Council yet, you need to. This episode focuses around what we will call the main story, what you’re all actually doing at Lord Mortimer’s mansion. His plans are revealed and it is up to you which path you choose, who you side with or who you screw over.


At this point having a character build is essential, as well as having knowledge of all other characters in the game. This will make you feel very dominant when conversing with the NPCs (who are still voiced awfully by the way) and give you further insight to help in future episodes. The last 2 episodes had a lot more of a puzzle feel to them, Episode 3 however is all about exploring, finding clues and exploiting them.

There is a monumental twist this time around, that in all honesty may prove too far out for some players, as it is completely out of left field and doesn’t feel like a fit for the story. However as I have learnt in the past you have to give things like this a chance, as good writing can make anything work. One of the more challenging sections is collecting a bunch of items, you have a list of what you need and a general idea of where to find them, but with no objective markers, even on your map, it means that you’re only way of finding things is to actually explore and try and remember which room is where. In a way it add an element of realism to The Council, real life doesn’t have a mini map, unless you have a smart phone but it is 1793 after all.

This game still has issues, lip movement being out of sync, costumes clipping through furniture as well as frame issues. These are things that have been identified since Episode 1 and have not been addressed, however the game still looks stunning. As I mentioned the voice acting is still a bit GCSE drama in it’s enthusiasm. But the art style and level design really make up for that.


The episode ends with a puzzle of epic difficulty which will have you not second but eighth guessing yourself, and you can get it wrong! The game doesn’t end as you may think, you can carry on but will have to take the consequences with you. Whether you succeed or you fail, The Council will make you live with that action or choice and it may come back to bite you.

This historical fictional fantasy keeps on giving and will have many more surprises to come, when I first picked it up I thought the game wasn’t for me, but the writing, and the atmosphere soon had me gripped and now I can’t get enough. I mean who hasn’t always wanted to sit in a room with George Washington and Napoleon Bonaparte?!


The story is moving forward beautifully
Nice balance of conversing and exploring


Voice acting is meh
Still some technical issues that have not been addressed

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The plot thickens in Episode 3 of The Council. This game still has it's issues but its incredible story and sharp twists will have you hooked. I am looking forward to the next instalment.

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About The Author
James Robertson
Hates the rest of the team and is constantly trying to fire them for tasks they haven't done. Although to be honest it's mostly Reza and Karl that he's trying to get rid of.

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