Well you know it’s serious when the game’s director has to come out and explain himself. Of course Christopher Barrett didn’t go so far as to actually say sorry for the current state of the game. But this statement is a direct response to the tremendously negative feedback that Destiny 2 has been getting over the last month. Is it enough? Let’s see.
First up was setting out expectations in terms of new content. The image above shows how Bungie see’s what should be paid for content and what should be provided for the players at no extra cost. I tend to agree with how they’ve set this up going forwards. This is of course a recently implemented change from last month where you needed to buy Curse of Osiris in order to participate in the Iron Banner or Faction Rallies. Limiting Eververse to emotes, boons and customisation items sounds great but it does leave the question – Does Armour count as a customisation item?
Bungie went on to explain that Eververse will be undergoing some serious changes.
“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:
– We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
– We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
– We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”
So Eververse is here to stay. But only the dreamers were hoping for a complete do away with the whole micro-transaction economy. It is great to see Sparrows, Ghosts and Ships make a return to being a gameplay reward and I’m hoping that the direct purchase options allow for more than 2 emotes a week for bright dust purchase.
It’s also gratifying to hear that the Crimson Days event, which will begin February 13th, will provide Crimson days events for gameplay activities. Moreover the Crimson engrams will heavily favour providing you items you have not already unlocked. This should make it more reasonable to unlock all of the content via gameplay rather than money.
The last immediate action that Bungie are taking is an examination of the XP system in order to make sure that the grind to level up is more enjoyable. More importantly, its implied that the secret XP cap is going to be done away with too.
Following on from those updates Barrett then laid out the Destiny 2 road map for the next few months. There are a huge amount of proposed tweaks and additions that will be coming to the game so I’ve picked out the best and largest changes we will be seeing. First up, Master Work Armour!
I don’t think this is too much of a surprise for anyone but it is nice to see it confirmed. I’ve enjoyed searching for and building my own master work weapons in the last few weeks and I’m happy to know I’ll be able to do the same thing for my get-up. It would have been better to hear that the actual bonuses for master work weapons were going to be boosted as that would make the hunt all the more worthwhile but I’ll live.
The time limit mechanic on Nightfalls is being removed. Praise the Light! I hated being forced to play to a clock on the nightfall as I’ve always relished the chance to try and solo them (only managed one). The system is going to be replaced with ‘Strike Scoring’, like we had in Destiny 1, with a focus on completing certain tasks within the strike in order to score enough to complete the Nightfall.
The Crucible is going to be getting private matches (again) which is a straight up excellent addition to the game. This is good news, but the great news is that we’re finally going to get 6 v 6 matches added into the Crucible! I’ve had many discussions about the mystifying decision to switch the entire crucible over to 4 v 4 matches. I totally understand you can have more tactical matches with 4 players per team but what was the justification for removing the 6 v 6 option? Either way we’re getting it back now and I couldn’t be happier.
The other big crucible update is the implementation of Crucible rank. One rank, which is called valour, is increased by playing matches and boosted by winning. This is a nice friendly little update that will allow players to track their time spent in the Crucible. The other addition, called glory, is increased by winning matches and decreased by losing them… I both love and am terrified by this feature as I played an abominable amount of competitive Halo 3, grinding away at my rank and raging at every loss. It’s an extremely engaging system and I’m sure it will get a lot of people energised about the Crucible.
There’s a lot more to this update and you can read the whole thing here. But I’ll leave you with one last update that I’m very happy to see.
“When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.”